I design to remove frictions

My goal is to take the complex and make it simple. There is so much convolution in the world around us and I became a UX designer to help unravel the frustrations we've created for ourselves.

Understanding why humans interact with technology the way they do has always been something I’ve found fascinating. I'm particularly interested in how user experience design and research can be applied to frontier technologies and highly interactive interfaces such as those found in games and VR.

It has been a career focus and personal passion of mine to spread the message of user-centered design in the games industry. I’ve successfully established a culture of user empathy and built and led several UX departments over my career, and continue to plan on doing my part in the industry to provide a voice for the player.

Outside of UX, I love baseball and am an avid retro games collector. 

Aside from all of that I like to have adventures with an Australian Cattle Dog/Mini Schnauzer mix named Jango (figure a).

figure a: Jango

figure a: Jango


Skills & Knowledge

  • Wireframing/Prototyping

  • Information Architecture

  • User Flows

  • Card Sorting

  • Persona Creation

 

  • Stakeholder Interviews

  • User Interviews

  • Contextual Inquiry

  • Guerilla UR

  • Surveying

 

  • Heuristic Evaluation

  • Usability Testing

  • Participatory Design

  • Team Building

  • Mentorship

Tools

  • Figma

  • Axure

  • Adobe PS/AI

  • Miro

  • JIRA

  • Unreal Engine

  • Unity

  • Perforce

  • Notion

  • Noesis

  • Adobe XD

  • Perforce

  • Optimizely