I design to remove frictions
My goal is to take the complex and make it simple. There is so much convolution in the world around us and I became a UX designer to help unravel the frustrations we've created for ourselves.
Understanding why humans interact with technology the way they do has always been something I’ve found fascinating. I'm particularly interested in how user experience design and research can be applied to frontier technologies and highly interactive interfaces such as those found in games and VR.
It has been a career focus and personal passion of mine to spread the message of user-centered design in the games industry. I’ve successfully established a culture of user empathy and built and led several UX departments over my career, and continue to plan on doing my part in the industry to provide a voice for the player.
Outside of UX, I love baseball and am an avid retro games collector.
Aside from all of that I like to have adventures with an Australian Cattle Dog/Mini Schnauzer mix named Jango (figure a).
figure a: Jango
Skills & Knowledge
Wireframing/Prototyping
Information Architecture
User Flows
Card Sorting
Persona Creation
Stakeholder Interviews
User Interviews
Contextual Inquiry
Guerilla UR
Surveying
Heuristic Evaluation
Usability Testing
Participatory Design
Team Building
Mentorship
Tools
Figma
Axure
Adobe PS/AI
Miro
JIRA
Unreal Engine
Unity
Perforce
Notion
Noesis
Adobe XD
Perforce
Optimizely